unreal.MovementModeTickEndState¶
- class unreal.MovementModeTickEndState(remaining_ms: float = 0.0, next_mode_name: Name = 'None', ended_with_no_changes: bool = False)¶
Bases:
StructBaseFilled out by a MovementMode during simulation tick to indicate its ending state, allowing for a residual time step and switching modes mid-tick
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ended_with_no_changes(bool): [Read-Write] Affirms that no state changes were made during this simulation tick. Can help optimizations if modes set this during sim tick.next_mode_name(Name): [Read-Write]remaining_ms(float): [Read-Write] Any unused tick time