unreal.MovementModeTickEndState

class unreal.MovementModeTickEndState(remaining_ms: float = 0.0, next_mode_name: Name = 'None', ended_with_no_changes: bool = False)

Bases: StructBase

Filled out by a MovementMode during simulation tick to indicate its ending state, allowing for a residual time step and switching modes mid-tick

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ended_with_no_changes (bool): [Read-Write] Affirms that no state changes were made during this simulation tick. Can help optimizations if modes set this during sim tick.

  • next_mode_name (Name): [Read-Write]

  • remaining_ms (float): [Read-Write] Any unused tick time

property ended_with_no_changes: bool

[Read-Write] Affirms that no state changes were made during this simulation tick. Can help optimizations if modes set this during sim tick.

Type:

(bool)

property next_mode_name: Name

[Read-Write]

Type:

(Name)

property remaining_ms: float

[Read-Write] Any unused tick time

Type:

(float)