unreal.MovementModeTickEndState¶
- class unreal.MovementModeTickEndState(remaining_ms: float = 0.0, next_mode_name: Name = 'None')¶
Bases:
StructBaseFilled out by a MovementMode during simulation tick to indicate its ending state, allowing for a residual time step and switching modes mid-tick
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
next_mode_name(Name): [Read-Write]remaining_ms(float): [Read-Write] Any unused tick time