unreal.MoveComponentAction¶
- class unreal.MoveComponentAction¶
Bases:
EnumBaseEnum used to indicate desired behavior for MoveComponentTo latent function.
C++ Source:
Module: Engine
File: KismetSystemLibrary.h
- MOVE: MoveComponentAction = Ellipsis¶
Move to target over specified time.
- Type:
0
- RETURN: MoveComponentAction = Ellipsis¶
If currently moving, return to where you started, over the time elapsed so far.
- Type:
2
- STOP: MoveComponentAction = Ellipsis¶
If currently moving, stop.
- Type:
1