unreal.MoveComponentAction
¶
- class unreal.MoveComponentAction¶
Bases:
unreal.EnumBase
Enum used to indicate desired behavior for MoveComponentTo latent function.
C++ Source:
Module: Engine
File: KismetSystemLibrary.h
- MOVE¶
Move to target over specified time.
- Type
0
- RETURN¶
If currently moving, return to where you started, over the time elapsed so far.
- Type
2
- STOP¶
If currently moving, stop.
- Type
1