unreal.MotoSynthRuntimeSettings
¶
- class unreal.MotoSynthRuntimeSettings(synth_tone_enabled=False, synth_tone_volume=0.0, synth_tone_filter_frequency=500.0, synth_octave_shift=0, granular_engine_enabled=True, granular_engine_volume=1.0, granular_engine_pitch_scale=1.0, num_samples_to_crossfade_between_grains=10, num_grain_table_entries_per_grain=3, grain_table_random_offset_for_constant_rp_ms=20, grain_crossfade_samples_for_constant_rp_ms=20, stereo_widener_enabled=True, stereo_delay_msec=25.0, stereo_feedback=0.37, stereo_widener_wetlevel=0.68, stereo_widener_dry_level=0.8, stereo_widener_delay_ratio=0.43, stereo_widener_filter_enabled=True, stereo_widener_filter_frequency=4000.0, stereo_widener_filter_q=0.5)¶
Bases:
unreal.StructBase
Moto Synth Runtime Settings
C++ Source:
Plugin: MotoSynth
Module: MotoSynth
File: MotoSynthPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_source
(MotoSynthSource): [Read-Write] Motosynth source to use for granular engine accelerationdeceleration_source
(MotoSynthSource): [Read-Write] Motosynth source to use for granular engine decelerationgrain_crossfade_samples_for_constant_rp_ms
(int32): [Read-Write] Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.grain_table_random_offset_for_constant_rp_ms
(int32): [Read-Write] Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.granular_engine_enabled
(bool): [Read-Write] If the granular engine is enabledgranular_engine_pitch_scale
(float): [Read-Write] The pitch scale of the granular enginegranular_engine_volume
(float): [Read-Write] The volume of the granular enginenum_grain_table_entries_per_grain
(int32): [Read-Write] How many grain-table entries to use per runtime grainnum_samples_to_crossfade_between_grains
(int32): [Read-Write] The volume of the granular enginestereo_delay_msec
(float): [Read-Write] If the stereo widener is enabledstereo_feedback
(float): [Read-Write] Amount of feedback for stereo widenerstereo_widener_delay_ratio
(float): [Read-Write] Delay ratio of left/right channels for stereo widener effectstereo_widener_dry_level
(float): [Read-Write] Dry level of stereo delay used for stereo widenerstereo_widener_enabled
(bool): [Read-Write] If the stereo widener is enabledstereo_widener_filter_enabled
(bool): [Read-Write] Delay ratio of left/right channels for stereo widener effectstereo_widener_filter_frequency
(float): [Read-Write] Delay ratio of left/right channels for stereo widener effectstereo_widener_filter_q
(float): [Read-Write] Delay ratio of left/right channels for stereo widener effectstereo_widener_wetlevel
(float): [Read-Write] Wet level of stereo delay used for stereo widenersynth_octave_shift
(int32): [Read-Write] Octave shift of the synthsynth_tone_enabled
(bool): [Read-Write] If the synth tone is enabledsynth_tone_filter_frequency
(float): [Read-Write] The filter frequency of the synth tonesynth_tone_volume
(float): [Read-Write] The volume of the synth tone
- property grain_crossfade_samples_for_constant_rp_ms¶
[Read-Write] Number of samples to cross fade grains when on a constant-RPM state. More crossfaded samples can reduce the robotic sound.
- Type
(int32)
- property grain_table_random_offset_for_constant_rp_ms¶
[Read-Write] Random grain table offset for cases where RPM is constant. Allows random shuffling of grains to avoid a robotic sound.
- Type
(int32)
- property granular_engine_pitch_scale¶
[Read-Write] The pitch scale of the granular engine
- Type
(float)
- property num_grain_table_entries_per_grain¶
[Read-Write] How many grain-table entries to use per runtime grain
- Type
(int32)
- property num_samples_to_crossfade_between_grains¶
[Read-Write] The volume of the granular engine
- Type
(int32)
- property stereo_widener_delay_ratio¶
[Read-Write] Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_dry_level¶
[Read-Write] Dry level of stereo delay used for stereo widener
- Type
(float)
- property stereo_widener_filter_enabled¶
[Read-Write] Delay ratio of left/right channels for stereo widener effect
- Type
(bool)
- property stereo_widener_filter_frequency¶
[Read-Write] Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_filter_q¶
[Read-Write] Delay ratio of left/right channels for stereo widener effect
- Type
(float)
- property stereo_widener_wetlevel¶
[Read-Write] Wet level of stereo delay used for stereo widener
- Type
(float)
- property synth_octave_shift¶
[Read-Write] Octave shift of the synth
- Type
(int32)