unreal.MotoSynthPreset¶
- class unreal.MotoSynthPreset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAsset used to store moto synth preset data.
C++ Source:
Plugin: MotoSynth
Module: MotoSynth
File: MotoSynthPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
engine_preview_rpm_curve(RuntimeFloatCurve): [Read-Write] Engine preview RPM curvesettings(MotoSynthRuntimeSettings): [Read-Write]
- property settings: MotoSynthRuntimeSettings¶
[Read-Write]
- Type: