unreal.MotionProcessInput
¶
- class unreal.MotionProcessInput¶
Bases:
StructBase
Motion Process Input
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
force_effector_rotation_target
(bool): [Read-Write] Force Effector Rotation Targetonly_apply_when_reached_to_target
(bool): [Read-Write] Only Apply when Reached to Target