unreal.MotionProcessInput¶
- class unreal.MotionProcessInput¶
Bases:
StructBaseMotion Process Input
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
force_effector_rotation_target(bool): [Read-Write]only_apply_when_reached_to_target(bool): [Read-Write]