unreal.MotionMatchingSettings
¶
- class unreal.MotionMatchingSettings(blend_time: float = 0.0, max_active_blends: int = 0, blend_profile: BlendProfile = Ellipsis, blend_option: AlphaBlendOption = Ellipsis, mirror_change_blend_time: float = 0.0, pose_jump_threshold_time: float = 0.0, pose_reselect_history: float = 0.0, search_throttle_time: float = 0.0, play_rate_min: float = 0.0, play_rate_max: float = 0.0)¶
Bases:
StructBase
Motion Matching Settings
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_option
(AlphaBlendOption): [Read-Write]blend_profile
(BlendProfile): [Read-Write]blend_time
(float): [Read-Write] Time in seconds to blend out to the new pose. Uses either inertial blending, requiring an Inertialization node after this node, or the internal blend stack, if MaxActiveBlends is greter than zeromax_active_blends
(int32): [Read-Write] Number of max active blendin animation in the blend stack. If MaxActiveBlends is zero then blend stack is disabledmirror_change_blend_time
(float): [Read-Write] If the pose jump requires a mirroring change and this value is greater than 0, it will be used instead of BlendTimeplay_rate_max
(float): [Read-Write]play_rate_min
(float): [Read-Write]pose_jump_threshold_time
(float): [Read-Write] Don’t jump to poses that are less than this many seconds awaypose_reselect_history
(float): [Read-Write] Don’t jump to poses that has been selected previously within this many seconds in the pastsearch_throttle_time
(float): [Read-Write] Minimum amount of time to wait between pose search queries
- property blend_option: AlphaBlendOption¶
[Read-Write]
- Type:
- property blend_profile: BlendProfile¶
[Read-Write]
- Type:
- property blend_time: float¶
[Read-Write] Time in seconds to blend out to the new pose. Uses either inertial blending, requiring an Inertialization node after this node, or the internal blend stack, if MaxActiveBlends is greter than zero
- Type:
(float)
- property max_active_blends: int¶
[Read-Write] Number of max active blendin animation in the blend stack. If MaxActiveBlends is zero then blend stack is disabled
- Type:
(int32)
- property mirror_change_blend_time: float¶
[Read-Write] If the pose jump requires a mirroring change and this value is greater than 0, it will be used instead of BlendTime
- Type:
(float)
- property pose_jump_threshold_time: float¶
[Read-Write] Don’t jump to poses that are less than this many seconds away
- Type:
(float)