unreal.MotionMatchingInteractionAnimNodeLibrary

class unreal.MotionMatchingInteractionAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Motion Matching Interaction Anim Node Library

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: MotionMatchingInteractionAnimNodeLibrary.h

classmethod convert_to_motion_matching_interaction_node(node) -> (MotionMatchingInteractionAnimNodeReference, result=AnimNodeReferenceConversionResult)

Convert to Motion Matching Interaction Node

Parameters:

node (AnimNodeReference)

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod convert_to_motion_matching_interaction_node_pure(node) -> (motion_matching_interaction_node=MotionMatchingInteractionAnimNodeReference, result=bool)

Convert to Motion Matching Interaction Node Pure

Parameters:

node (AnimNodeReference)

Returns:

motion_matching_interaction_node (MotionMatchingInteractionAnimNodeReference):

result (bool):

Return type:

tuple

classmethod is_interacting(motion_matching_interaction_node) bool

Is Interacting

Parameters:

motion_matching_interaction_node (MotionMatchingInteractionAnimNodeReference)

Return type:

bool

classmethod set_availabilities(motion_matching_interaction_node, availabilities) None

Set Availabilities

Parameters: