unreal.MotionMatchingInteractionAnimNodeLibrary¶
- class unreal.MotionMatchingInteractionAnimNodeLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryMotion Matching Interaction Anim Node Library
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: MotionMatchingInteractionAnimNodeLibrary.h
- classmethod convert_to_motion_matching_interaction_node(node) -> (MotionMatchingInteractionAnimNodeReference, result=AnimNodeReferenceConversionResult)¶
Convert to Motion Matching Interaction Node
- Parameters:
node (AnimNodeReference)
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_motion_matching_interaction_node_pure(node) -> (motion_matching_interaction_node=MotionMatchingInteractionAnimNodeReference, result=bool)¶
Convert to Motion Matching Interaction Node Pure
- Parameters:
node (AnimNodeReference)
- Returns:
motion_matching_interaction_node (MotionMatchingInteractionAnimNodeReference):
result (bool):
- Return type:
tuple
- classmethod is_interacting(motion_matching_interaction_node) bool¶
Is Interacting
- Parameters:
motion_matching_interaction_node (MotionMatchingInteractionAnimNodeReference)
- Return type:
- classmethod set_availabilities(motion_matching_interaction_node, availabilities) None¶
Set Availabilities
- Parameters:
motion_matching_interaction_node (MotionMatchingInteractionAnimNodeReference)
availabilities (Array[PoseSearchInteractionAvailability])