unreal.MotionDesignPlayableLibrary

class unreal.MotionDesignPlayableLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Ava Playable Library

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheMedia

  • File: AvaPlayableLibrary.h

classmethod is_playable_hidden(world_context_object) bool

Returns the current hidden state of this playable. remark: This only works if current level is managed by a playable (i.e. in a rundown or playback graph).

Parameters:

world_context_object (Object)

Returns:

true if the hidden state is set, false otherwise or if not managed by a playable.

Return type:

bool

classmethod set_playable_hidden(world_context_object, should_be_hidden) bool

Sets the hidden state of all primitives under this playable. Hidden primitives will not be rendered. remark: This only works if current level is managed by a playable (i.e. in a rundown or playback graph).

Parameters:
  • world_context_object (Object)

  • should_be_hidden (bool)

Returns:

true if the value was set, false otherwise (if not managed by a playable).

Return type:

bool

classmethod update_playable_remote_control_values(world_context_object) bool

Injects the remote control values from current transition for the current playable. remark: This does nothing if there is no current transition the current playable is part of or if the current level is not managed by a playable.

Parameters:

world_context_object (Object)

Returns:

true if the values have been injected, false otherwise.

Return type:

bool