unreal.MotionDesignPlayableLibrary¶
- class unreal.MotionDesignPlayableLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryAva Playable Library
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaPlayableLibrary.h
Returns the current hidden state of this playable. remark: This only works if current level is managed by a playable (i.e. in a rundown or playback graph).
Sets the hidden state of all primitives under this playable. Hidden primitives will not be rendered. remark: This only works if current level is managed by a playable (i.e. in a rundown or playback graph).
- classmethod update_playable_remote_control_values(world_context_object) bool¶
Injects the remote control values from current transition for the current playable. remark: This does nothing if there is no current transition the current playable is part of or if the current level is not managed by a playable.