unreal.MorphTargetImportedSourceFileInfo¶
- class unreal.MorphTargetImportedSourceFileInfo¶
Bases:
StructBaseMorph Target Imported Source File Info
C++ Source:
Module: Engine
File: SkinnedAssetCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
source_filename(str): [Read-Write]