unreal.MorphTargetImportedSourceFileInfo

class unreal.MorphTargetImportedSourceFileInfo

Bases: StructBase

Morph Target Imported Source File Info

C++ Source:

  • Module: Engine

  • File: SkinnedAssetCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_filename (str): [Read-Write]