unreal.ModuleInputSetup¶
- class unreal.ModuleInputSetup¶
Bases:
StructBaseModule Input Setup
C++ Source:
Module: ChaosVehiclesCore
File: ModuleInput.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_input_decay(bool): [Read-Write] During physics resimulation, apply decay for this input while it’s being extrapolatedclear_after_consumed(bool): [Read-Write] After simulation first consumes the input, clear the value doesn’t persist across multiple async physics ticksname(Name): [Read-Write]type(ModuleInputValueType): [Read-Write]