unreal.ModuleInputSetup

class unreal.ModuleInputSetup

Bases: StructBase

Module Input Setup

C++ Source:

  • Module: ChaosVehiclesCore

  • File: ModuleInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_input_decay (bool): [Read-Write] During physics resimulation, apply decay for this input while it’s being extrapolated

  • clear_after_consumed (bool): [Read-Write] After simulation first consumes the input, clear the value doesn’t persist across multiple async physics ticks

  • name (Name): [Read-Write]

  • type (ModuleInputValueType): [Read-Write]