unreal.ModuleInputSetup¶
- class unreal.ModuleInputSetup¶
Bases:
StructBaseModule Input Setup
C++ Source:
Module: ChaosVehiclesCore
File: ModuleInput.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_input_decay(bool): [Read-Write] During physics resimulation, apply decay for this input while it’s being extrapolatedinput_modifier_class(type(Class)): [Read-Write]name(Name): [Read-Write]type(ModuleInputValueType): [Read-Write]