unreal.ModulatorContinuousParams

class unreal.ModulatorContinuousParams(parameter_name: Name = 'None')

Bases: StructBase

Modulator Continuous Params

C++ Source:

  • Module: Engine

  • File: SoundNodeModulatorContinuous.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (float): [Read-Write] The default value to be used if the parameter is not found.

  • max_input (float): [Read-Write] The maximum input value. Values will be clamped to the [MinInput, MaxInput] range.

  • max_output (float): [Read-Write] The maximum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]

  • min_input (float): [Read-Write] The minimum input value. Values will be clamped to the [MinInput, MaxInput] range.

  • min_output (float): [Read-Write] The minimum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]

  • param_mode (ModulationParamMode): [Read-Write] The mode with which to treat the input value

  • parameter_name (Name): [Read-Write] The name of the sound instance parameter that specifies the current value.

property parameter_name: Name

[Read-Only] The name of the sound instance parameter that specifies the current value.

Type:

(Name)