unreal.ModulatorContinuousParams
¶
- class unreal.ModulatorContinuousParams(parameter_name: Name = 'None')¶
Bases:
StructBase
Modulator Continuous Params
C++ Source:
Module: Engine
File: SoundNodeModulatorContinuous.h
Editor Properties: (see get_editor_property/set_editor_property)
default
(float): [Read-Write] The default value to be used if the parameter is not found.max_input
(float): [Read-Write] The maximum input value. Values will be clamped to the [MinInput, MaxInput] range.max_output
(float): [Read-Write] The maximum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]min_input
(float): [Read-Write] The minimum input value. Values will be clamped to the [MinInput, MaxInput] range.min_output
(float): [Read-Write] The minimum output value. The input value will be scaled from the range [MinInput, MaxInput] to [MinOut, MaxOutput]param_mode
(ModulationParamMode): [Read-Write] The mode with which to treat the input valueparameter_name
(Name): [Read-Write] The name of the sound instance parameter that specifies the current value.