unreal.ModularSynthPresetBankEntry
¶
- class unreal.ModularSynthPresetBankEntry(preset_name='Init', preset=[False, Synth1OscType.SAW, 1.0, 0.0, 0.0, 0.0, 0.5, Synth1OscType.SAW, 1.0, 0.0, 0.0, 2.5, 0.5, 0.0, False, False, 0.5, 0.0, 1.0, 0.0, SynthLFOType.SINE, SynthLFOMode.SYNC, SynthLFOPatchType.PATCH_TO_NONE, 1.0, 0.0, SynthLFOType.SINE, SynthLFOMode.SYNC, SynthLFOPatchType.PATCH_TO_NONE, - 3.0, 10.0, 100.0, 0.707, 5000.0, SynthModEnvPatch.PATCH_TO_NONE, SynthModEnvBiasPatch.PATCH_TO_NONE, False, False, 1.0, 10.0, 100.0, 0.707, 5000.0, True, False, 8000.0, 2.0, SynthFilterType.LOW_PASS, SynthFilterAlgorithm.LADDER, True, SynthStereoDelayMode.PING_PONG, 700.0, 0.7, 0.3, 0.2, False, 0.2, 0.5, 2.0, []])¶
Bases:
unreal.StructBase
Modular Synth Preset Bank Entry
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: EpicSynth1Component.h
Editor Properties: (see get_editor_property/set_editor_property)
preset
(ModularSynthPreset): [Read-Write] Presetpreset_name
(str): [Read-Write] Preset Name
- property preset¶
[Read-Write] Preset
- Type