unreal.ModifyContextOptions
¶
- class unreal.ModifyContextOptions(ignore_all_pressed_keys_until_release: bool = False, force_immediately: bool = False, notify_user_settings: bool = False)¶
Bases:
StructBase
Passed in as params for Adding/Remove input contexts
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputSubsystemInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
force_immediately
(bool): [Read-Write] The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame.ignore_all_pressed_keys_until_release
(bool): [Read-Write] If true then any keys that are pressed during the rebuild of control mappings will be ignored until they are released.notify_user_settings
(bool): [Read-Write] If true, then this Mapping Context will be registered or unregistered with the Enhanced Input User Settings on this subsystem, if they exist.
- property force_immediately: bool¶
[Read-Write] The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame.
- Type:
(bool)