unreal.ModifyContextOptions
¶
- class unreal.ModifyContextOptions(ignore_all_pressed_keys_until_release: bool = False, force_immediately: bool = False)¶
Bases:
StructBase
Passed in as params for Adding/Remove input contexts
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedInputSubsystemInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
force_immediately
(bool): [Read-Write] The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame.ignore_all_pressed_keys_until_release
(bool): [Read-Write] If true then any keys that are pressed during the rebuild of control mappings will be ignored until they are released.