unreal.ModifierStackEntry
¶
- class unreal.ModifierStackEntry¶
Bases:
StructBase
Links a Modifier with a Name for use in a Modifier Stack
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: ModifierStackEntry.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Controls whether the modifier actually gets appliedgenerated_modifier
(VCamModifier): [Read-Write] The current generated modifier instancename
(Name): [Read-Write] Identifier for this modifier in the stack