unreal.ModeChangeParams¶
- class unreal.ModeChangeParams(desired_mode_name: Name = 'None', should_reenter: bool = False)¶
Bases:
StructBaseParams used when initiating a change in movement mode
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
desired_mode_name(Name): [Read-Write]should_reenter(bool): [Read-Write]