unreal.ModeChangeParams

class unreal.ModeChangeParams(desired_mode_name: Name = 'None', should_reenter: bool = False)

Bases: StructBase

Params used when initiating a change in movement mode

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desired_mode_name (Name): [Read-Write]

  • should_reenter (bool): [Read-Write]

property desired_mode_name: Name

[Read-Write]

Type:

(Name)

property should_reenter: bool

[Read-Write]

Type:

(bool)