unreal.MockPhysicsInputCmd
¶
- class unreal.MockPhysicsInputCmd(movement_input=[0.0, 0.0, 0.0], jumped_pressed=False, charge_pressed=False)¶
Bases:
unreal.StructBase
Making this a blueprint type to that it can be filled out by BPs.
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: MockPhysicsSimulation.h
Editor Properties: (see get_editor_property/set_editor_property)
charge_pressed
(bool): [Read-Write] Charge Pressedjumped_pressed
(bool): [Read-Write] Jumped Pressedmovement_input
(Vector): [Read-Write] Movement Input