unreal.MockPhysicsComponent
¶
- class unreal.MockPhysicsComponent(outer=None, name='None')¶
Bases:
unreal.BaseMovementComponent
ActorComponent for running MockPhysicsSimulation
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: MockPhysicsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_charging
(bool): [Read-Only] Currently charging up charge attackis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_charge_activated_event
(PhysicsChargeCueEvent): [Read-Write] On Charge Activated Eventon_charge_state_change
(MockPhysicsNotifyStateChange): [Read-Write] On Charge State Changeon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_jump_activated_event
(PhysicsJumpCueEvent): [Read-Write] On Jump Activated Eventpending_input_cmd
(MockPhysicsInputCmd): [Read-Write] Next local InputCmd that will be submitted. This is just one way to do it.primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property on_charge_activated_event¶
[Read-Write] On Charge Activated Event
- Type
- property on_charge_state_change¶
[Read-Write] On Charge State Change
- Type
- property on_jump_activated_event¶
[Read-Write] On Jump Activated Event
- Type
- property pending_input_cmd¶
[Read-Write] Next local InputCmd that will be submitted. This is just one way to do it.
- Type