unreal.MobilePendingContent
¶
- class unreal.MobilePendingContent(outer=None, name='None')¶
Bases:
unreal.MobileInstalledContent
Mobile Pending Content
C++ Source:
Plugin: MobilePatchingUtils
Module: MobilePatchingUtils
File: MobilePatchingLibrary.h
- get_download_size() → float¶
Get the total download size for this content installation
- Returns
- Return type
- get_download_speed() → float¶
Get the current download speed in megabytes per second. Valid during installation
- Returns
- Return type
- get_install_progress() → float¶
Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress
- Returns
- Return type
- get_required_disk_space() → float¶
Get the required disk space in megabytes for this content installation
- Returns
- Return type
- get_total_downloaded_size() → float¶
Get the total downloaded size in megabytes. Valid during installation
- Returns
- Return type
- start_install(on_succeeded, on_failed) → None¶
Attempt to download and install remote content. User can choose to mount installed content into the game.
- Parameters
on_succeeded (OnContentInstallSucceeded) –
on_failed (OnContentInstallFailed) –