unreal.MixSettings¶
- class unreal.MixSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMixSettings: Collectively represents the settings of a particular mix. These can be specified on a per mix basis. However, they can be over-ridden on a per mix instance basis as well
C++ Source:
Plugin: TextureGraph
Module: TextureGraphEngine
File: MixSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
channels(TSBufferChannels): [Read-Write] deprecated: Use Texture Format insteadformat(TSBufferFormat): [Read-Write] How many channels per pixel. Auto will take the number of channels from Input texture(s) deprecated: Use Texture Format insteadpreview_mesh(StaticMesh): [Read-Write] Viewport settingsviewport_settings(ViewportSettings): [Read-Write] Allow rectangular outputs
- property channels: TSBufferChannels¶
[Read-Write] deprecated: Use Texture Format instead
- Type:
- property format: TSBufferFormat¶
[Read-Write] How many channels per pixel. Auto will take the number of channels from Input texture(s) deprecated: Use Texture Format instead
- Type: