unreal.MirrorTableRow
¶
- class unreal.MirrorTableRow(name: Name = 'None', mirrored_name: Name = 'None', mirror_entry_type: MirrorRowType = Ellipsis)¶
Bases:
TableRowBase
Base Mirror Table containing all data required by the animation mirroring system.
C++ Source:
Module: Engine
File: MirrorDataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_entry_type
(MirrorRowType): [Read-Write]mirrored_name
(Name): [Read-Write]name
(Name): [Read-Write]
- property mirror_entry_type: MirrorRowType¶
[Read-Only]
- Type: