unreal.MeterSettings
¶
- class unreal.MeterSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AudioSynesthesiaSettings
UMeterSettings
Settings for a UMeterAnalyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Meter.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Analysis Period: Number of seconds between meter measurementsclipping_threshold
(float): [Read-Write] Clipping Threshold: What volume threshold to throw clipping detection notifications.meter_attack_time
(int32): [Read-Write] Meter Attack Time: Meter attack time, in millisecondsmeter_release_time
(int32): [Read-Write] Meter Release Time: Meter release time, in milliseconds.peak_hold_time
(int32): [Read-Write] Peak Hold Time: Peak hold time, in millisecondspeak_mode
(MeterPeakType): [Read-Write] Peak Mode: Meter envelope type type
- property analysis_period: float¶
[Read-Only] Analysis Period: Number of seconds between meter measurements
- Type:
(float)
- property clipping_threshold: float¶
[Read-Only] Clipping Threshold: What volume threshold to throw clipping detection notifications.
- Type:
(float)
- property meter_attack_time: int¶
[Read-Only] Meter Attack Time: Meter attack time, in milliseconds
- Type:
(int32)
- property meter_release_time: int¶
[Read-Only] Meter Release Time: Meter release time, in milliseconds.
- Type:
(int32)
- property peak_hold_time: int¶
[Read-Only] Peak Hold Time: Peak hold time, in milliseconds
- Type:
(int32)
- property peak_mode: MeterPeakType¶
[Read-Only] Peak Mode: Meter envelope type type
- Type: