unreal.MeterResults
¶
- class unreal.MeterResults(time_seconds: float = 0.0, meter_value: float = 0.0, peak_value: float = 0.0, num_samples_clipping: int = 0, clipping_value: float = 0.0)¶
Bases:
StructBase
The results of the meter analysis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Meter.h
Editor Properties: (see get_editor_property/set_editor_property)
clipping_value
(float): [Read-Write] The value (if non-zero) if clipping was detected above the clipping thresholdmeter_value
(float): [Read-Write] The meter valuenum_samples_clipping
(int32): [Read-Write] The number of samples in the period which were above the clipping threshold. Will be 0 if no clipping was detected.peak_value
(float): [Read-Write] The peak valuetime_seconds
(float): [Read-Write] The time in seconds since analysis began of this meter analysis result
- property clipping_value: float¶
[Read-Only] The value (if non-zero) if clipping was detected above the clipping threshold
- Type:
(float)