unreal.MetasoundFrontendNode¶
- class unreal.MetasoundFrontendNode¶
Bases:
StructBaseAn FMetasoundFrontendNode represents a single instance of a FMetasoundFrontendClass
C++ Source:
Plugin: Metasound
Module: MetasoundFrontend
File: MetasoundFrontendDocument.h
Editor Properties: (see get_editor_property/set_editor_property)
configuration(InstancedStruct): [Read-Write] Instance of a configuration for this node. This property is EditAnywhere with a false EditCondition so child properties (ex. node configuration) have exposed property handles for details customization code, but they should not be editable elsewhere in the editor (ex. property matrix)