unreal.MetasoundFrontendNode

class unreal.MetasoundFrontendNode

Bases: StructBase

An FMetasoundFrontendNode represents a single instance of a FMetasoundFrontendClass

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundFrontend

  • File: MetasoundFrontendDocument.h

Editor Properties: (see get_editor_property/set_editor_property)

  • configuration (InstancedStruct): [Read-Write] Instance of a configuration for this node. This property is EditAnywhere with a false EditCondition so child properties (ex. node configuration) have exposed property handles for details customization code, but they should not be editable elsewhere in the editor (ex. property matrix)