unreal.MetasoundFrontendLiteralType

class unreal.MetasoundFrontendLiteralType

Bases: EnumBase

The type of a given literal for an input value.

The EMetasoundFrontendLiteralType’s are matched to Metasound::ELiteralType`s by giving them the same value. This supports easy conversion from one type to another.

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundFrontend

  • File: MetasoundFrontendLiteral.h

BOOLEAN: MetasoundFrontendLiteralType = Ellipsis

< A value of None expresses that an object being constructed with a literal should be default constructed.

Type:

1

BOOLEAN_ARRAY: MetasoundFrontendLiteralType = Ellipsis

< A NoneArray expresses the number of objects to be default constructed.

Type:

7

FLOAT: MetasoundFrontendLiteralType = Ellipsis

3

FLOAT_ARRAY: MetasoundFrontendLiteralType = Ellipsis

9

INTEGER: MetasoundFrontendLiteralType = Ellipsis

2

INTEGER_ARRAY: MetasoundFrontendLiteralType = Ellipsis

8

NONE: MetasoundFrontendLiteralType = Ellipsis

0

NONE_ARRAY: MetasoundFrontendLiteralType = Ellipsis

6

STRING: MetasoundFrontendLiteralType = Ellipsis

4

STRING_ARRAY: MetasoundFrontendLiteralType = Ellipsis

10

U_OBJECT: MetasoundFrontendLiteralType = Ellipsis

5

U_OBJECT_ARRAY: MetasoundFrontendLiteralType = Ellipsis

11