unreal.MetasoundFrontendInterfaceUClassOptions¶
- class unreal.MetasoundFrontendInterfaceUClassOptions(class_path: TopLevelAssetPath = Ellipsis)¶
Bases:
StructBaseOptions used to restrict a corresponding UClass that interface may be applied to. If unspecified, interface is assumed to be applicable to any arbitrary UClass.
C++ Source:
Plugin: Metasound
Module: MetasoundFrontend
File: MetasoundFrontendDocument.h
Editor Properties: (see get_editor_property/set_editor_property)
class_path(TopLevelAssetPath): [Read-Write] Path to MetaSound class interface can be added to (ex. UMetaSoundSource or UMetaSound)
- property class_path: TopLevelAssetPath¶
[Read-Only] Path to MetaSound class interface can be added to (ex. UMetaSoundSource or UMetaSound)
- Type: