unreal.MetasoundFrontendClassName¶
- class unreal.MetasoundFrontendClassName(namespace: Name = 'None', name: Name = 'None', variant: Name = 'None')¶
Bases:
StructBaseName of a Metasound class
C++ Source:
Plugin: Metasound
Module: MetasoundFrontend
File: MetasoundFrontendDocument.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Name of class.namespace(Name): [Read-Write] Namespace of class.variant(Name): [Read-Write] Variant of class. The Variant is used to describe an equivalent class which performs the same operation but on differing types.