unreal.MetasoundEditorGraphMemberDefaultObjectRef¶
- class unreal.MetasoundEditorGraphMemberDefaultObjectRef¶
Bases:
StructBaseBroken out to be able to customize and swap AllowedClass based on provided object proxy
C++ Source:
Plugin: Metasound
Module: MetasoundEditor
File: MetasoundEditorGraphMemberDefaults.h
Editor Properties: (see get_editor_property/set_editor_property)
object(Object): [Read-Write]