unreal.MetasoundEditorGraphMemberDefaultFloat¶
- class unreal.MetasoundEditorGraphMemberDefaultFloat(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetasoundEditorGraphMemberDefaultLiteralMetasound Editor Graph Member Default Float
C++ Source:
Plugin: Metasound
Module: MetasoundEditor
File: MetasoundEditorGraphMemberDefaults.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_default(bool): [Read-Write]defaults(Array[MetasoundEditorMemberPageDefaultFloat]): [Read-Write]range(Vector2D): [Read-Write]volume_widget_decibel_range(Vector2D): [Read-Write] Range in decibels. This will be converted to the linear range in the Default Value category.volume_widget_use_linear_output(bool): [Read-Write] If true, output linear value. Otherwise, output dB value. The volume widget itself will always display the value in dB. The Default Value and Range are linear.widget_orientation(Orientation): [Read-Write]widget_type(MetasoundMemberDefaultWidget): [Read-Write]widget_unit_value_type(AudioUnitsValueType): [Read-Write]widget_value_type(MetasoundMemberDefaultWidgetValueType): [Read-Write] deprecated: WidgetValueType has been deprecated. Use WidgetUnitValueType instead.
- property widget_value_type: MetasoundMemberDefaultWidgetValueType¶
[Read-Write] deprecated: WidgetValueType has been deprecated. Use WidgetUnitValueType instead.