unreal.MetasoundEditorGraphMemberDefaultFloat

class unreal.MetasoundEditorGraphMemberDefaultFloat(outer: Object | None = None, name: Name | str = 'None')

Bases: MetasoundEditorGraphMemberDefaultLiteral

Metasound Editor Graph Member Default Float

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEditor

  • File: MetasoundEditorGraphMemberDefaults.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp_default (bool): [Read-Write]

  • defaults (Array[MetasoundEditorMemberPageDefaultFloat]): [Read-Write]

  • range (Vector2D): [Read-Write]

  • volume_widget_decibel_range (Vector2D): [Read-Write] Range in decibels. This will be converted to the linear range in the Default Value category.

  • volume_widget_use_linear_output (bool): [Read-Write] If true, output linear value. Otherwise, output dB value. The volume widget itself will always display the value in dB. The Default Value and Range are linear.

  • widget_orientation (Orientation): [Read-Write]

  • widget_type (MetasoundMemberDefaultWidget): [Read-Write]

  • widget_unit_value_type (AudioUnitsValueType): [Read-Write]

  • widget_value_type (MetasoundMemberDefaultWidgetValueType): [Read-Write] deprecated: WidgetValueType has been deprecated. Use WidgetUnitValueType instead.

property range: Vector2D

[Read-Write]

Type:

(Vector2D)

property widget_value_type: MetasoundMemberDefaultWidgetValueType

[Read-Write] deprecated: WidgetValueType has been deprecated. Use WidgetUnitValueType instead.

Type:

(MetasoundMemberDefaultWidgetValueType)