unreal.MetaSoundViewModelConversionFunctions¶
- class unreal.MetaSoundViewModelConversionFunctions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryCollection of conversion functions to use with MetaSound Viewmodels.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSound
File: MetaSoundViewModelConversionFunctions.h
- classmethod find_input_view_model_by_name(meta_sound_input_view_models, input_name) MetaSoundInputViewModel¶
Searches the given array of MetaSoundInputViewModels for the specified input. Returns nullptr if unable to find a matching viewmodel.
- Parameters:
meta_sound_input_view_models (Array[MetaSoundInputViewModel])
input_name (Name)
- Return type:
- classmethod find_output_view_model_by_name(meta_sound_output_view_models, output_name) MetaSoundOutputViewModel¶
Searches the given array of MetaSoundOutputViewModels for the specified output. Returns nullptr if unable to find a matching viewmodel.
- Parameters:
meta_sound_output_view_models (Array[MetaSoundOutputViewModel])
output_name (Name)
- Return type:
- classmethod get_literal_value_as_text(literal) Text¶
Returns the value of the given MetaSound Literal as a text value.
- Parameters:
literal (MetasoundFrontendLiteral)
- Return type:
- classmethod is_array_type(data_type, invert=False) bool¶
Returns true if the given MetaSound data type is registered and can be used as an array type.