unreal.MetaSoundPatch

class unreal.MetaSoundPatch(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEngine

  • File: Metasound.h

Editor Properties: (see get_editor_property/set_editor_property)

  • graph (MetasoundEditorGraphBase): [Read-Write] deprecated: Use EditorGraph instead as it is now transient and generated via the FrontendDocument dynamically.

  • root_meta_sound_document (MetasoundFrontendDocument): [Read-Write]

property graph: MetasoundEditorGraphBase

[Read-Write] deprecated: Use EditorGraph instead as it is now transient and generated via the FrontendDocument dynamically.

Type:

(MetasoundEditorGraphBase)