unreal.MetaSoundOutputViewModel¶
- class unreal.MetaSoundOutputViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MVVMViewModelBaseViewmodel class for MetaSound outputs. Allows widgets in UMG to bind to data from a MetaSound output. Useful for driving visual parameters using MetaSound outputs.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSound
File: MetaSoundViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(Name): [Read-Write] The data type of the initialized MetaSound output.is_array(bool): [Read-Write] True if the initialized MetaSound output is an array.is_constructor_pin(bool): [Read-Write] True if the initialized MetaSound output is a constructor pin.is_initialized(bool): [Read-Write] True if this MetaSoundOutputViewModel has been initialized.output_name(Name): [Read-Write] The name of the initialized MetaSound output.
- property data_type: Name¶
[Read-Write] The data type of the initialized MetaSound output.
- Type:
(Name)
- property is_array: bool¶
[Read-Write] True if the initialized MetaSound output is an array.
- Type:
(bool)
- property is_constructor_pin: bool¶
[Read-Write] True if the initialized MetaSound output is a constructor pin.
- Type:
(bool)