unreal.MetaSoundOutputEditorViewModel¶
- class unreal.MetaSoundOutputEditorViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaSoundOutputViewModelEditor viewmodel class for MetaSound outputs. Extends the runtime MetaSoundOutputViewModel with editor-only functionality.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSoundEditor
File: MetaSoundEditorViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(Name): [Read-Write] The data type of the initialized MetaSound output.is_advanced_display(bool): [Read-Write] Sets whether the initialized MetaSound output should be located in the Advanced Display category.is_array(bool): [Read-Write] True if the initialized MetaSound output is an array.is_constructor_pin(bool): [Read-Write] True if the initialized MetaSound output is a constructor pin.is_initialized(bool): [Read-Write] True if this MetaSoundOutputViewModel has been initialized.output_description(Text): [Read-Write] Sets the description of the initialized MetaSound output.output_display_name(Text): [Read-Write] Sets the display name of the initialized MetaSound output.output_name(Name): [Read-Write] The name of the initialized MetaSound output.sort_order_index(int32): [Read-Write] Sets the sort order index of the initialized MetaSound output.
- property is_advanced_display: bool¶
[Read-Write] Sets whether the initialized MetaSound output should be located in the Advanced Display category.
- Type:
(bool)
- property output_description: Text¶
[Read-Write] Sets the description of the initialized MetaSound output.
- Type:
(Text)