unreal.MetaSoundLiteralViewModel_FloatArray¶
- class unreal.MetaSoundLiteralViewModel_FloatArray(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MVVMViewModelBaseViewmodel for binding a float array-type MetaSound Literal with a widget.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSound
File: MetaSoundLiteralViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
literal(MetasoundFrontendLiteral): [Read-Write] The bound MetaSound Literal value. Should be bound using a two-way binding with the Literal variable of a MetaSoundInputViewModel.source_value(Array[float]): [Read-Write] The value of the bound Literal as a float array.
- property literal: MetasoundFrontendLiteral¶
[Read-Write] The bound MetaSound Literal value. Should be bound using a two-way binding with the Literal variable of a MetaSoundInputViewModel.
- Type: