unreal.MetaSoundEditorViewModel¶
- class unreal.MetaSoundEditorViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaSoundViewModelEditor viewmodel for MetaSounds. Creates MetaSoundEditorBuilderListener bindings upon initialization, allowing changes made to assets in the MetaSound Editor to be reflected in UMG widgets.
C++ Source:
Plugin: TechAudioTools
Module: TechAudioToolsMetaSoundEditor
File: MetaSoundEditorViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
author(str): [Read-Write] Sets the author of the initialized MetaSound.category_hierarchy(Array[Text]): [Read-Write] Sets the category hierarchy of the initialized MetaSound.description(Text): [Read-Write] Sets the description of the initialized MetaSound.display_name(Text): [Read-Write] Sets the display name of the initialized MetaSound.is_deprecated(bool): [Read-Write] Sets the initialized MetaSound asset as deprecated.is_initialized(bool): [Read-Write] True if this MetaSound Viewmodel has been initialized.is_preset(bool): [Read-Write] True if the initialized MetaSound is a preset.keywords(Array[Text]): [Read-Write] Sets the keywords of the initialized MetaSound.
- property category_hierarchy: None¶
[Read-Write] Sets the category hierarchy of the initialized MetaSound.
- property description: Text¶
[Read-Write] Sets the description of the initialized MetaSound.
- Type:
(Text)
- property display_name: Text¶
[Read-Write] Sets the display name of the initialized MetaSound.
- Type:
(Text)