unreal.MetaSoundBuilderOptions
¶
- class unreal.MetaSoundBuilderOptions(name: Name = 'None', force_unique_class_name: bool = False)¶
Bases:
StructBase
Meta Sound Builder Options
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: MetasoundBuilderSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
force_unique_class_name
(bool): [Read-Write] If true, this will force regeneration of the class identifier. If the resulting MetaSound is building over an existing document, this will effectively invalidate any referencing MetaSounds and register the MetaSound as a new entry in the Frontend.name
(Name): [Read-Write] Name of generated object. If object already exists, used as the base name to ensure new object is unique.
- property force_unique_class_name: bool¶
[Read-Write] If true, this will force regeneration of the class identifier. If the resulting MetaSound is building over an existing document, this will effectively invalidate any referencing MetaSounds and register the MetaSound as a new entry in the Frontend.
- Type:
(bool)