unreal.MetaHumanSpeechToPerformance

class unreal.MetaHumanSpeechToPerformance(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

MetaHuman Speech to Performance

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanBatchProcessor

  • File: MetaHumanSpeechProcessingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • overwrite_assets (bool): [Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

  • processing_settings (MetaHumanSpeechProcessingSettings): [Read-Write]

  • visualization_mesh (Object): [Read-Write] The visualization mesh to be set in the MetaHuman performances

property overwrite_assets: bool

[Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

Type:

(bool)

property processing_settings: MetaHumanSpeechProcessingSettings

[Read-Write]

Type:

(MetaHumanSpeechProcessingSettings)

property visualization_mesh: Object

[Read-Write] The visualization mesh to be set in the MetaHuman performances

Type:

(Object)