unreal.MetaHumanSpeechToPerformance¶
- class unreal.MetaHumanSpeechToPerformance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMetaHuman Speech to Performance
C++ Source:
Plugin: MetaHuman
Module: MetaHumanBatchProcessor
File: MetaHumanSpeechProcessingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
overwrite_assets(bool): [Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset nameprocessing_settings(MetaHumanSpeechProcessingSettings): [Read-Write]visualization_mesh(Object): [Read-Write] The visualization mesh to be set in the MetaHuman performances
- property overwrite_assets: bool¶
[Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name
- Type:
(bool)
- property processing_settings: MetaHumanSpeechProcessingSettings¶
[Read-Write]