unreal.MetaHumanPerformanceMovieSceneMediaSection

class unreal.MetaHumanPerformanceMovieSceneMediaSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanMovieSceneMediaSection

Implements a MovieSceneMediaSection that holds a reference to a PerformanceShot asset allowing customization of how to display it in Sequencer

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanPerformance

  • File: MetaHumanPerformanceMovieSceneMediaSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache_settings (MediaSourceCacheSettings): [Read-Write] Override the default cache settings. Not used if we have a player proxy as the settings come from the proxy instead.

  • color_tint (Color): [Read-Write] The color tint for this section

  • condition_container (MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • external_media_player (MediaPlayer): [Read-Write] The external media player this track should control.

  • frame_rate_alignment (FrameRate): [Read-Write] Specify the frame rate for internal presentation frame alignment (i.e. frame duration used for Block On Range calculation).

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • looping (bool): [Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.

  • manual_frame_rate_alignment (bool): [Read-Write] If true, the specified framerate alignment will be used instead of the media’s frame rate. Use this in case the automatic media frame rate is inaccurate.

  • media_sound_component (MediaSoundComponent): [Read-Write] The media sound component that receives the track’s audio output.

  • media_source (MediaSource): [Read-Write] The source to play with this video track if MediaSourceProxy is not available.

  • media_source_proxy_binding_id (MovieSceneObjectBindingID): [Read-Write] The object to get the source to play from if you don’t want to directly specify a media source.

  • media_source_proxy_index (int32): [Read-Write] The index to pass to MediaSourceProxy to get the media source.

  • media_texture (MediaTexture): [Read-Write] The media texture that receives the track’s video output.

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • start_frame_offset (FrameNumber): [Read-Write] Offset into the source media.

  • texture_index (int32): [Read-Write] If using an object like a MediaPlate, then this determines which texture to use for crossfading purposes.

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

  • use_external_media_player (bool): [Read-Write] If true, this track will control a previously created media player instead of automatically creating one.