unreal.MetaHumanPerformanceMovieSceneAudioSection

class unreal.MetaHumanPerformanceMovieSceneAudioSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneAudioSection

Implements a MovieSceneAudioSection that holds a reference to a PerformanceShot asset allowing customization of how to display it in Sequencer

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanPerformance

  • File: MetaHumanPerformanceMovieSceneAudioSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_settings (SoundAttenuation): [Read-Write] The attenuation settings to use.

  • color_tint (Color): [Read-Write] The color tint for this section

  • condition_container (MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • looping (bool): [Read-Write] Allow looping if the section length is greater than the sound duration

  • override_attenuation (bool): [Read-Write] Should the attenuation settings on this section be used.

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • sound (SoundBase): [Read-Write] The sound cue or wave that this section plays

  • start_frame_offset (FrameNumber): [Read-Write] The offset into the beginning of the audio clip

  • suppress_subtitles (bool): [Read-Write]

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)