unreal.MetaHumanPerformanceExportLevelSequenceSettings

class unreal.MetaHumanPerformanceExportLevelSequenceSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

UMetaHumanPerformanceExportLevelSequenceSettings

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanPerformance

  • File: MetaHumanPerformanceExportUtils.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_lens_distortion (bool): [Read-Write] Whether or not camera lens distortion should be applied to exported camera

  • asset_name (str): [Read-Write] The name of the level sequence. If bShowExportDialog is true the user will be able to select this value

  • curve_interpolation (RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curves

  • enable_control_rig_head_movement (bool): [Read-Write] Whether or not to enable Head Movement using Control Rig.

  • enable_meta_human_head_movement (bool): [Read-Write] Whether or not to enable the head movement switch in the Target MetaHuman

  • export_audio_track (bool): [Read-Write] Whether or not to export the audio track, default to true

  • export_camera (bool): [Read-Write] Whether or not to export a camera that matches the one used in the Performance. Default to true

  • export_control_rig_track (bool): [Read-Write] Whether or not to export the Control Rig track with baked data. Default to true

  • export_depth_mesh (bool): [Read-Write] Whether or not to export the depth mesh. Ignored if bExportDepthTrack is false. Default to false

  • export_depth_track (bool): [Read-Write] Whether or not to export the depth track, default to false

  • export_identity (bool): [Read-Write] Whether or not export the Identity mesh. Default to true

  • export_image_plane (bool): [Read-Write] Whether or not to export the image plane. Ignored if bExportVideoTrack is false. Default to true

  • export_range (PerformanceExportRange): [Read-Write] The export range that will be used to generate the Level Sequence, defaults to EPerformanceExportRange::WholeSequence

  • export_transform_track (bool): [Read-Write] Whether or not to bake the animation data into the rigid transform track for the Identity actor. Default to true

  • export_video_track (bool): [Read-Write] Whether or not to export the video track. Default to true

  • keep_frame_range (bool): [Read-Write] Whether or not to keep the frame range defined by the Processing Range. Disabling this will force the Level Sequence tracks to start at frame 0

  • package_path (str): [Read-Write] The package path where the level sequence will be placed. If bShowExportDialog is true the user will be able to able to select this value

  • remove_redundant_keys (bool): [Read-Write] Whether or not to remove redundant keys, default to true

  • show_export_dialog (bool): [Read-Write] Whether or not to display to display a dialog to the user where the export options and path can be selected. Default to true

  • target_meta_human_class (Blueprint): [Read-Write] Optional MetaHuman created as a spawnable in the exported Level Sequence

property apply_lens_distortion: bool

[Read-Write] Whether or not camera lens distortion should be applied to exported camera

Type:

(bool)

property asset_name: str

[Read-Write] The name of the level sequence. If bShowExportDialog is true the user will be able to select this value

Type:

(str)

property curve_interpolation: RichCurveInterpMode

[Read-Write] This defines how values between keys are calculated for curves

Type:

(RichCurveInterpMode)

property enable_control_rig_head_movement: bool

[Read-Write] Whether or not to enable Head Movement using Control Rig.

Type:

(bool)

property enable_meta_human_head_movement: bool

[Read-Write] Whether or not to enable the head movement switch in the Target MetaHuman

Type:

(bool)

property export_audio_track: bool

[Read-Write] Whether or not to export the audio track, default to true

Type:

(bool)

property export_camera: bool

[Read-Write] Whether or not to export a camera that matches the one used in the Performance. Default to true

Type:

(bool)

property export_control_rig_track: bool

[Read-Write] Whether or not to export the Control Rig track with baked data. Default to true

Type:

(bool)

property export_depth_mesh: bool

[Read-Write] Whether or not to export the depth mesh. Ignored if bExportDepthTrack is false. Default to false

Type:

(bool)

property export_depth_track: bool

[Read-Write] Whether or not to export the depth track, default to false

Type:

(bool)

property export_identity: bool

[Read-Write] Whether or not export the Identity mesh. Default to true

Type:

(bool)

property export_image_plane: bool

[Read-Write] Whether or not to export the image plane. Ignored if bExportVideoTrack is false. Default to true

Type:

(bool)

property export_range: PerformanceExportRange

[Read-Write] The export range that will be used to generate the Level Sequence, defaults to EPerformanceExportRange::WholeSequence

Type:

(PerformanceExportRange)

property export_transform_track: bool

[Read-Write] Whether or not to bake the animation data into the rigid transform track for the Identity actor. Default to true

Type:

(bool)

property export_video_track: bool

[Read-Write] Whether or not to export the video track. Default to true

Type:

(bool)

property keep_frame_range: bool

[Read-Write] Whether or not to keep the frame range defined by the Processing Range. Disabling this will force the Level Sequence tracks to start at frame 0

Type:

(bool)

property package_path: str

[Read-Write] The package path where the level sequence will be placed. If bShowExportDialog is true the user will be able to able to select this value

Type:

(str)

property remove_redundant_keys: bool

[Read-Write] Whether or not to remove redundant keys, default to true

Type:

(bool)

property show_export_dialog: bool

[Read-Write] Whether or not to display to display a dialog to the user where the export options and path can be selected. Default to true

Type:

(bool)

property target_meta_human_class: Blueprint

[Read-Write] Optional MetaHuman created as a spawnable in the exported Level Sequence

Type:

(Blueprint)