unreal.MetaHumanPerformanceExportLevelSequenceSettings¶
- class unreal.MetaHumanPerformanceExportLevelSequenceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUMetaHumanPerformanceExportLevelSequenceSettings
C++ Source:
Plugin: MetaHuman
Module: MetaHumanPerformance
File: MetaHumanPerformanceExportUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_lens_distortion(bool): [Read-Write] Whether or not camera lens distortion should be applied to exported cameraasset_name(str): [Read-Write] The name of the level sequence. If bShowExportDialog is true the user will be able to select this valuecurve_interpolation(RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curvesenable_control_rig_head_movement(bool): [Read-Write] Whether or not to enable Head Movement using Control Rig.enable_meta_human_head_movement(bool): [Read-Write] Whether or not to enable the head movement switch in the Target MetaHumanexport_audio_track(bool): [Read-Write] Whether or not to export the audio track, default to trueexport_camera(bool): [Read-Write] Whether or not to export a camera that matches the one used in the Performance. Default to trueexport_control_rig_track(bool): [Read-Write] Whether or not to export the Control Rig track with baked data. Default to trueexport_depth_mesh(bool): [Read-Write] Whether or not to export the depth mesh. Ignored if bExportDepthTrack is false. Default to falseexport_depth_track(bool): [Read-Write] Whether or not to export the depth track, default to falseexport_identity(bool): [Read-Write] Whether or not export the Identity mesh. Default to trueexport_image_plane(bool): [Read-Write] Whether or not to export the image plane. Ignored if bExportVideoTrack is false. Default to trueexport_range(PerformanceExportRange): [Read-Write] The export range that will be used to generate the Level Sequence, defaults to EPerformanceExportRange::WholeSequenceexport_transform_track(bool): [Read-Write] Whether or not to bake the animation data into the rigid transform track for the Identity actor. Default to trueexport_video_track(bool): [Read-Write] Whether or not to export the video track. Default to truekeep_frame_range(bool): [Read-Write] Whether or not to keep the frame range defined by the Processing Range. Disabling this will force the Level Sequence tracks to start at frame 0package_path(str): [Read-Write] The package path where the level sequence will be placed. If bShowExportDialog is true the user will be able to able to select this valueremove_redundant_keys(bool): [Read-Write] Whether or not to remove redundant keys, default to trueshow_export_dialog(bool): [Read-Write] Whether or not to display to display a dialog to the user where the export options and path can be selected. Default to truetarget_meta_human_class(Blueprint): [Read-Write] Optional MetaHuman created as a spawnable in the exported Level Sequence
- property apply_lens_distortion: bool¶
[Read-Write] Whether or not camera lens distortion should be applied to exported camera
- Type:
(bool)
- property asset_name: str¶
[Read-Write] The name of the level sequence. If bShowExportDialog is true the user will be able to select this value
- Type:
(str)
- property curve_interpolation: RichCurveInterpMode¶
[Read-Write] This defines how values between keys are calculated for curves
- Type:
- property enable_control_rig_head_movement: bool¶
[Read-Write] Whether or not to enable Head Movement using Control Rig.
- Type:
(bool)
- property enable_meta_human_head_movement: bool¶
[Read-Write] Whether or not to enable the head movement switch in the Target MetaHuman
- Type:
(bool)
- property export_audio_track: bool¶
[Read-Write] Whether or not to export the audio track, default to true
- Type:
(bool)
- property export_camera: bool¶
[Read-Write] Whether or not to export a camera that matches the one used in the Performance. Default to true
- Type:
(bool)
- property export_control_rig_track: bool¶
[Read-Write] Whether or not to export the Control Rig track with baked data. Default to true
- Type:
(bool)
- property export_depth_mesh: bool¶
[Read-Write] Whether or not to export the depth mesh. Ignored if bExportDepthTrack is false. Default to false
- Type:
(bool)
- property export_depth_track: bool¶
[Read-Write] Whether or not to export the depth track, default to false
- Type:
(bool)
- property export_identity: bool¶
[Read-Write] Whether or not export the Identity mesh. Default to true
- Type:
(bool)
- property export_image_plane: bool¶
[Read-Write] Whether or not to export the image plane. Ignored if bExportVideoTrack is false. Default to true
- Type:
(bool)
- property export_range: PerformanceExportRange¶
[Read-Write] The export range that will be used to generate the Level Sequence, defaults to EPerformanceExportRange::WholeSequence
- Type:
- property export_transform_track: bool¶
[Read-Write] Whether or not to bake the animation data into the rigid transform track for the Identity actor. Default to true
- Type:
(bool)
- property export_video_track: bool¶
[Read-Write] Whether or not to export the video track. Default to true
- Type:
(bool)
- property keep_frame_range: bool¶
[Read-Write] Whether or not to keep the frame range defined by the Processing Range. Disabling this will force the Level Sequence tracks to start at frame 0
- Type:
(bool)
- property package_path: str¶
[Read-Write] The package path where the level sequence will be placed. If bShowExportDialog is true the user will be able to able to select this value
- Type:
(str)
- property remove_redundant_keys: bool¶
[Read-Write] Whether or not to remove redundant keys, default to true
- Type:
(bool)