unreal.MetaHumanMeshPartOutput

class unreal.MetaHumanMeshPartOutput(mesh: SkeletalMesh = Ellipsis, override_materials: None = [], baked_materials: None = [])

Bases: StructBase

MetaHuman Mesh Part Output

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanDefaultPipelineBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • baked_materials (Array[MaterialInterface]): [Read-Only]

  • mesh (SkeletalMesh): [Read-Only]

  • override_materials (Array[MaterialInterface]): [Read-Only] TODO: For now these additional materials are not used. They’re here as an example of additional data that may go alongside a mesh.

property baked_materials: None

[Read-Only]

Type:

(Array[MaterialInterface])

property mesh: SkeletalMesh

[Read-Only]

Type:

(SkeletalMesh)

property override_materials: None

For now these additional materials are not used. They’re here as an example of additional data that may go alongside a mesh.

Type:

(Array[MaterialInterface])

Type:

[Read-Only] TODO