unreal.MetaHumanMeshPartOutput¶
- class unreal.MetaHumanMeshPartOutput(mesh: SkeletalMesh = Ellipsis, override_materials: None = [], baked_materials: None = [])¶
Bases:
StructBaseMetaHuman Mesh Part Output
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanDefaultPipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
baked_materials(Array[MaterialInterface]): [Read-Only]mesh(SkeletalMesh): [Read-Only]override_materials(Array[MaterialInterface]): [Read-Only] TODO: For now these additional materials are not used. They’re here as an example of additional data that may go alongside a mesh.
- property mesh: SkeletalMesh¶
[Read-Only]
- Type: