unreal.MetaHumanMaterialParameter¶
- class unreal.MetaHumanMaterialParameter¶
Bases:
StructBaseUsed to describe material parameter that we can modify on the material obtained from the slot name or index.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanMaterialPipelineCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
instance_parameter_name(Name): [Read-Write]material_parameter(MaterialParameterInfo): [Read-Write]parameter_type(MetaHumanRuntimeMaterialParameterType): [Read-Write]property_metadata(Map[Name, str]): [Read-Write]slot_indices(Array[int32]): [Read-Write]slot_names(Array[Name]): [Read-Write]slot_target(MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]