unreal.MetaHumanMaterialParameter

class unreal.MetaHumanMaterialParameter

Bases: StructBase

Used to describe material parameter that we can modify on the material obtained from the slot name or index.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanMaterialPipelineCommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • instance_parameter_name (Name): [Read-Write]

  • material_parameter (MaterialParameterInfo): [Read-Write]

  • parameter_type (MetaHumanRuntimeMaterialParameterType): [Read-Write]

  • property_metadata (Map[Name, str]): [Read-Write]

  • slot_indices (Array[int32]): [Read-Write]

  • slot_names (Array[Name]): [Read-Write]

  • slot_target (MetaHumanRuntimeMaterialParameterSlotTarget): [Read-Write]